Noreena Y. Liu



Email yichin.liu@ubd.edu.bn

Linkedin https://www.linkedin.com/in/noreenaliu

Scoups 57204756227

ORCID 0000-0001-6422-0617

I'm a Lecturer & Researcher

Noreena Yi-Chin Liu is a Lecturer in Design and Creative Industries in the faculty of Arts and Social Science at University of Brunei Darussalam. Her research focuses on using games as interactive tools for health and education purposes.

Topic: Immersive technologies, Augmented Reality, Gamification, Serious Games, Human Computer Interaction, Advertising, Cultural and Creative Industries, Public Health, Mental Health

publications

Journal Articles

Liu, N. (2023). Using Games as an Effective Intervention for Supporting Families Living with Dementia. EAI Endorsed Transactions on Pervasive Health and Technology, 9. https://doi.org/10.4108/eetpht.9.3365.Scopus

Miao, K., Liu, N., Karmokar, S. (2023). Designing game for helping people learning Taiwanese culture. EAI Endorsed Transactions on Creative Technologies, 10. http://dx.doi.org/10.4108/eai.13-7-2018.155086.

Liu, N., Miao, K., & Ying, D. (2022). A Metric Instrument for the Games with Cultural Heritage. International Journal of Serious Games, 9(4), 89–136. https://doi.org/10.17083/ijsg.v9i4.529.ESCI,Scopus

Liu, N. & Wills, G., (2022). Designing Serious Game Metrics for Family Caregivers of People with Dementia. International Journal of Serious Games, 9(3), 81–114. https://doi.org/10.17083/ijsg.v9i3.532.ESCI,Scopus

Liu, N., Tuah, NM., & Miao,K. (2022). Digital Storytelling Framework to Assist Young Children in Understanding Dementia. International Journal of Advanced Computer Science and Applications, 13(6). https://doi.org/10.14569/IJACSA.2022.0130625.Scopus

Jao, P-Y., Liu, N.*, Wu, H-L., Chou, C-H., & Lin, K-C. (2021). The relationship between Apache II score and nurses’ occupational stress in ICU. European Scientific Journal, 17(29), 19. https://doi.org/10.19044/esj.2021.v17n29p19.

Liu, N., & Wills, G. (2021). Designing games to support families living with dementia. The Asian Journal of Multidisciplinary and Social Science Research, 2(1), 1-11.

Liu, N., Wills, G., & Ranchhod, A. (2018). Support dementia carers in game. EAI Endorsed Transactions on Serious Games, 5(16), e3. http://dx.doi.org/10.4108/eai.13-7-2018.155086.

Conference Papers

Liu, N., Wills, G., & Ranchhod, A. (2018). Game for supporting dementia carers. 2018 IEEE Games, Entertainment, Media Conference (GEM). IEEE. https://doi.org/10.1109/GEM.2018.8516466.ESCI,Scopus

Conferences

Liu, N. (2023, October). Empowering Individuals and Families Living with Dementia Through Digital Technologies. ADI Asia Pacific regional conference,Brunei.

Liu, N., Hodel, T., & Liao, J. (2021, January). Digital health games for understanding dementia.ICDH 2021: International Conference on Digital Healthcare, Sydney, Australia.

Liu, N., & Wills, G. (2019, November). Design principles in games for older adults. Pretzels and Playtesting, Munich, Germany.

Liu, N.., Wills, G., & Ranchhod, A. (2018, October). Advergame for dementia awareness and supporting carers. Games for Health Europe: 8th Annual Conference, Netherlands.

Liu, N., Wills, G., & Ranchhod, A. (2018, August). Game for supporting dementia carers.IEEE GEM 2018: Games Entertainment & Media Conference, Galway, Ireland.

Liu, N., Wills, G., & Ranchhod, A. (2017, October). Games for change applications in dementia care. 27th Alzheimer Europe Conference: Care Today, Cure Tomorrow, Berlin, Germany.

Press

Liu, N. (2021, January 5). How do "digital health tools" such as AI, VR, and AR create a friendly living environment for dementia patients?.The News Lens.

Liu, N. (2020, September 30). Make a cup of tea - Games for People with Dementia.Anke Care.

Liu, N. (2020, May 7). Helping self-isolating people with dementia to help them keep a healthy social life in COVID-19. Anke Care, 76-77.

Liu, N. (2020, April 28). Immersive technologies in healthcare for elderlies: At per and early stages of dementia. Kaohsiung City Medical Association, 16-21.

Liu, N. (2020, March 3). Long-term healthcare using AR and VR technologies for the elderlies. Anke Care.

Liu, N. (2020, January 23). Have you ever thought about using "VR immersion technology" to build a long-term nursing home?.The News Lens.

Liu, N. (2019, March 9).The long-term care solution for an aging society may be between "0 and 1". The News Lens.

Books

Liu, N. (2020). The power of games: Creating a better world.

Degrees

  • University of Southampton

    Doctorate of Philosophy 2016-2019

    Manchester Metropolitan University

    Masters Degree 2012-2013, 2015-2015

Awarded Grants

  • A new serious game for promoting healthy eating habits among children (12,860 BND)

    Universiti Brunei Darussalam (Brunei Darussalam) UBD/RSCH/1.2/FICBF(b)/2022/032, 2022 -2024

    Immersion technology for intergenerational learning (896,940 TWD)

    Ministry of Science and Technology (Taiwan) MOST 110-2811-H-011-500,2021

    Digital Healthcare harnessing Immersive Technologies for Dementia and Families Care (130,000 TWD)

    Ministry of Science and Technology (Taiwan) 2019

    Social marketing and gamification in carer education for better management of dementia patients.(16,000 USD per year)

    Ministry Of Education (Taiwan) 2017-2019

Academic Position

  • Lecturer

    2021-

    Universiti Brunei Darussalam, Faculty of Arts and Social Sciences

    Postdoctoral Researcher

    2021-2021

    National Taiwan University of Science and Technology

    Research Assistant

    2019-2020

    University of Southampton, Faculty of Arts and Humanities

    Demonstrator

    2017-2017

    University of Southampton, BSc Computer Science: Software Engineering

    Teaching Assistant

    2016-2019

    University of Southampton, MA Design

Non-Academic Position

  • Game Producer

    2020-2021

    Bolssom Lab

    Digital Designer

    2013-2014

    Nouvelles d’ Europe, London

Events and Exhibitions

  • The cares Taipei 2020 in Taipei Expo Park

    Tea Time! Nov.2020

    Demonstration Tea Time Games and Seminars.

    Dementia Forum in Taichung City Government

    Tea Time! Nov.2020

    Demonstration Tea Time Games.

    Science and Engineering Day in University of Southampton

    Games for Health Fair Mar.2016

    Demonstration games for educating children about health and nutrition.

    The Flying Flag Exhibition in Taipei, Taiwan

    Art and Design Exhibition Jan.2015

    An art project discussing the flag of Taiwan and freedom. Led by myself in collaboration with various artists and fashion designers such as Natacha Marro. Organising exhibition, building website and social media outreach.

    Explore Silesia in Katowice, Poland

    Design workshop Mar.2013

    An EU project by the "Youth in Action" programme to promote fundamental values of the European Union.

    Valuing Older People in Manchester

    Design Project Dec.2012-2013

    Setting up workshop, building website and making videos as a mean of giving voices to senior citizens.

    Minehead Resource Centre in Manchester

    Design Workshop 2012

    Workshop for using art creation as a form of health exercise and care, to improve the health of people with mental, physiological or physical health problems, including people with dementia.

Collaboration and Engagement

  • Singapore Management University Short Term Programme

    Digital Technology and Creative Industries June.2022

    Mexican Society, University of Southampton

    Games for Family of People with Dementia Nov.2018

    Taiwan Scientific Symposium in Southampton UK

    Raising Engagement for Social Awareness through Games Jun.2016