Noreena Y. Liu
Email yichin.liu@ubd.edu.bn
Linkedin https://www.linkedin.com/in/noreenaliu
Scoups 57204756227
ORCID 0000-0001-6422-0617
I'm a Lecturer & Researcher
Noreena Yi-Chin Liu is a Lecturer in Design and Creative Industries in the faculty of Arts and Social Science at University of Brunei Darussalam. Her research focuses on using games as interactive tools for health and education purposes.
Topic: Immersive technologies, Augmented Reality, Gamification, Serious Games, Human Computer Interaction, Advertising, Cultural and Creative Industries, Public Health, Mental Health
publications
Journal Articles
Conference Papers
Conferences
Press
Liu, N. (2021, January 5). How do "digital health tools" such as AI, VR, and AR create a friendly living environment for dementia patients?.The News Lens.
Liu, N. (2020, September 30). Make a cup of tea - Games for People with Dementia.Anke Care.
Liu, N. (2020, May 7). Helping self-isolating people with dementia to help them keep a healthy social life in COVID-19. Anke Care, 76-77.
Liu, N. (2020, April 28). Immersive technologies in healthcare for elderlies: At per and early stages of dementia. Kaohsiung City Medical Association, 16-21.
Liu, N. (2020, March 3). Long-term healthcare using AR and VR technologies for the elderlies. Anke Care.
Liu, N. (2020, January 23). Have you ever thought about using "VR immersion technology" to build a long-term nursing home?.The News Lens.
Liu, N. (2019, March 9).The long-term care solution for an aging society may be between "0 and 1". The News Lens.
Books
Liu, N. (2020). The power of games: Creating a better world.
Degrees
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University of Southampton
Doctorate of Philosophy 2016-2019Manchester Metropolitan University
Masters Degree 2012-2013, 2015-2015
Awarded Grants
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A new serious game for promoting healthy eating habits among children (12,860 BND)
Universiti Brunei Darussalam (Brunei Darussalam) UBD/RSCH/1.2/FICBF(b)/2022/032, 2022 -2024Immersion technology for intergenerational learning (896,940 TWD)
Ministry of Science and Technology (Taiwan) MOST 110-2811-H-011-500,2021Digital Healthcare harnessing Immersive Technologies for Dementia and Families Care (130,000 TWD)
Ministry of Science and Technology (Taiwan) 2019Social marketing and gamification in carer education for better management of dementia patients.(16,000 USD per year)
Ministry Of Education (Taiwan) 2017-2019
Academic Position
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Lecturer
2021-Universiti Brunei Darussalam, Faculty of Arts and Social Sciences
Postdoctoral Researcher
2021-2021National Taiwan University of Science and Technology
Research Assistant
2019-2020University of Southampton, Faculty of Arts and Humanities
Demonstrator
2017-2017University of Southampton, BSc Computer Science: Software Engineering
Teaching Assistant
2016-2019University of Southampton, MA Design
Non-Academic Position
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Game Producer
2020-2021Bolssom Lab
Digital Designer
2013-2014Nouvelles d’ Europe, London
Events and Exhibitions
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The cares Taipei 2020 in Taipei Expo Park
Tea Time! Nov.2020Demonstration Tea Time Games and Seminars.
Dementia Forum in Taichung City Government
Tea Time! Nov.2020Demonstration Tea Time Games.
Science and Engineering Day in University of Southampton
Games for Health Fair Mar.2016Demonstration games for educating children about health and nutrition.
The Flying Flag Exhibition in Taipei, Taiwan
Art and Design Exhibition Jan.2015An art project discussing the flag of Taiwan and freedom. Led by myself in collaboration with various artists and fashion designers such as Natacha Marro. Organising exhibition, building website and social media outreach.
Explore Silesia in Katowice, Poland
Design workshop Mar.2013An EU project by the "Youth in Action" programme to promote fundamental values of the European Union.
Valuing Older People in Manchester
Design Project Dec.2012-2013Setting up workshop, building website and making videos as a mean of giving voices to senior citizens.
Minehead Resource Centre in Manchester
Design Workshop 2012Workshop for using art creation as a form of health exercise and care, to improve the health of people with mental, physiological or physical health problems, including people with dementia.
Collaboration and Engagement
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Singapore Management University Short Term Programme
Digital Technology and Creative Industries June.2022Mexican Society, University of Southampton
Games for Family of People with Dementia Nov.2018Taiwan Scientific Symposium in Southampton UK
Raising Engagement for Social Awareness through Games Jun.2016